Treasure

Random Treasure Determination

Table I. Map or Magic Determination
Dice Result
01-10 Map Table (II.)
11-00 Magic Items Table (III.)

Table II. Map Table
Dice Result
01-05 False Map
06-70 Table II.A.
71-90 Table II.B.
91-00 Table II.C.

Table II.A. Monetary Treasure
Dice Result
01-10 20,000-80,000 copper pieces and 20,000-50,000 silver pieces
11-25 5,000-30,000 electrum pieces
26-50 3,000-18,000 gold pieces
51-60 500-2,000 platinum pieces
61-75 10-100 gems
76-85 5-50 pieces of jewelry
86-92 Roll twice, discounting rolls above 85
93-97 Roll thrice, discounting rolls above 85
98-00 Each monetary item above

Table II.B. Magic Treasure
Dice Result
01-20 Any 1 item
21-24 1 Miscellaneous Magic item
25-36 Any 1 item, plus 4 potions
37-52 Any 2 items
53-56 Any 2 items, plus 1 Miscellaneous Magic
57-66 1 Sword, 1 Armor or Shield, 1 Miscellaneous Weapon
67-72 Any 3 items, no Swords or Potions
73-82 1-8 Potions and 1-8 Scrolls
83-88 Any 4 items
89-93 Any 3 Items, plus 1 Ring and 1 Rod/Staff/Wand
94-97 Any 3 items, plus 1 Rod/Staff/Wand and 1 Miscellaneous Magic
98-00 Any 5 items

Table II.C. Combined Hoard
Dice Result
01-20 10,000-60,000 copper pieces and 5,000-20,000 silver pieces, plus any 1 magic item
21-32 5,000-30,000 electrum pieces plus any 1 magic item
33-44 10,000-40,000 silver pieces and 2,000-12,000 electrum pieces, plus any 2 magic items
45-52 20,000-80,000 silver pieces and plus 1-4 scrolls and 1-4 potions
59-62 3,000-18,000 gold pieces, plus 1 Rod/Staff/Wand and 2-8 scrolls
63-72 6,000-36,000 silver pieces and 2-40 gems, plus any 2 magic items and 1 Miscellaneous Weapon
73-80 5,000-20,000 silver pieces and 200-2,000 platinum pieces, plus any 1 magic item and 1 Miscellaneous Magic
81-85 3-36 pieces of jewelry and 3,000-18,000 gold pieces, plus any 2 magic items and 1 Ring
86-90 5,000-30,000 electrum pieces and 3,000-18,000 gold pieces, plus any 3 magic items
91-94 10,000-60,000 copper pieces, 10,000-40,000 silver pieces, and 2,000-12,000 gold pieces, plus any 2 magic items and 1 Armor or Shield and 1 Sword
95-98 10-40 gems and 1,000-4,000 platinum pieces, plus any 4 magic items
99-00 10-100 gems, 5-50 pieces of jewelry, and 500-2,000 platinum pieces, plus any 3 magic items, 1 Ring, and 1 Miscellaneous Magic

Table III. Magic Items
Dice Result
01-20 Potions & Oils
01-33 Table III.A.1. Oils
34-66 Table III.A.2. Potions
67-00 Table III.A.3. Potions
21-35 Scrolls
01-70 Table III.B.1. Spell Scrolls
71-95 Table III.B.2. Protection Scrolls
96-00 Table III.B.3. Special Scrolls
36-40 Rings
01-25 Table III.C.1. Rings
26-50 Table III.C.2. Rings
51-80 Table III.C.3. Rings
81-00 Table III.C.4. Rings
41-45 Rods, Staves, & Wands
01-25 Table III.D.1. Rods
26-40 Table III.D.2. Staves
41-70 Table III.D.3. Wands
71-00 Table III.D.4. Wands
46-60 Miscellaneous Magic
01-05 Table III.E.1. Clothing
06-10 Table III.E.2. Clothing
11-15 Table III.E.3. Clothing
16-20 Table III.E.4. Clothing
21-28 Table III.E.5. Equipment
29-36 Table III.E.6. Equipment
37-44 Table III.E.7. Equipment
45-49 Table III.E.8. Instruments
50-52 Table III.E.9. Jewelry
53-55 Table III.E.10. Jewelry
56-58 Table III.E.11. Jewelry
59-62 Table III.E.12. Miscellaneous
61-66 Table III.E.13. Miscellaneous
67-70 Table III.E.14. Miscellaneous
71-74 Table III.E.15. Miscellaneous
75-78 Table III.E.16. Miscellaneous
79-82 Table III.E.17. Miscellaneous
83-86 Table III.E.18. Miscellaneous
87-90 Table III.E.19. Miscellaneous
91-98 Table III.E.20. Powders, Dusts, et al.
99 Table III.E.21. Written Works
00 Table III.E.22. Written Works
61-75 Armor & Shield
01-22 Table III.F.1. Suit Armor
23-44 Table III.F.2. Suit Armor
45-50 Table III.F.3. Special Suit Armor
51-55 Table III.F.4. Piece Armor
56-60 Table III.F.5. Piece Armor
61-70 Table III.F.6. Oriental Armor
71-00 Table III.F.7. Shields
76-99 Weapons
01-16 Table III.G.1. Swords
17-30 Table III.G.2. Swords
31-35 Table III.G.3. Swords
36 Table III.G.4. Unusual Swords
37-46 Table III.G.5. Miscellaneous Weapons, Melee
47-56 Table III.G.6. Miscellaneous Weapons, Melee
57-66 Table III.G.7. Miscellaneous Weapons, Melee
67-80 Table III.G.8. Miscellaneous Weapons, Missile
81-94 Table III.G.9. Miscellaneous Weapons, Missile
95 Table III.G.10. Oriental Weapons, Martial Arts
96-97 Table III.G.11. Oriental Weapons, Melee
98-99 Table III.G.12. Oriental Weapons, Missile
00 Table III.G.13. Oriental Weapons, Ninja
00 Special
01-20 Table III.H.1. Unique Writings
21-99 Table III.H.2. Unique Items
00 Table III.H.3. Artifacts and Relics

NOTE:
(C) = Usable only by cleric classes
(D) = Usable only by the druid sub-class
(F) = Usable only by fighter and cavalier classes
(M) = Usable only by magic-user classes
(T) = Usable only by thief classes
See Bard, Monk, Istari (q.v.) for information on those classes.

Table III.A.1. Oils
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Acid Resistance 500 5,000
11-14 Aroma of Dreams * 300 1,000
15-18 Curdled Death * 750 7,500
19-22 Disenchantment 750 3,500
23-26 Elemental Invulnerability 1,000 5,000
27-30 Elemental Plane Invulnerability 5,000 12,000
31-34 Etherealness 600 1,500
35-38 Fiery Burning 500 4,000
39-48 Fumbling - 1,000
47-56 Impact 750 5,000
57-64 Murdock's Insect Ward * 200 600
65-68 Phosphorescence - 100
69-72 Preservation 750 2,500
73-80 Sharpness 100/appl. 1,000/appl.
81-88 Slipperiness 400 750
89-96 Starella's Aphrodisiac * 250 1,000
97-00 Timelessness 500 2,000

* denotes aromatic oil.

Table III.A.2. Potions
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Animal Control 250 400
04-07 Clairaudience 250 400
08-11 Clairvoyance 300 500
12-15 Climbing 300 500
16-17 Curing Lycanthropy 100 1,250
18-23 Delusion - 150
24-27 Diminution 300 500
28-30 Direction 350 800
31-32 Dragon Control 500-1,000 5,000-9,000
33-34 Elemental Control 600 6,000
35-39 Elixir of Health 350 2,000
40-41 Elixir of Life 250 2,500
42-45 Elixir of Madness - -
46 Elixir of Youth 500 10,000
47-50 ESP 500 850
51-52 Explosions * *
53-56 Extra-Healing 400 800
57 Fire Breath 400 4,000
58-61 Fire Resistance 250 400
62-65 Flying 500 750
66-69 Frost Resistance 250 400
70-72 Gaseous Form 300 400
73-74 Giant Control 400-900 1,000-6,000
75-76 Giant Strength (F) 500-750 900-1,400
77-80 Growth 250 300
81-88 Healing 200 400
89-92 Heroism (F) 300 500
93-94 Human Control 500 900
95-98 Invisibility 250 500
99-00 Invulnerability (F) 350 500

* See item description.

Table III.A.3. Potions
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Levitation 250 400
07-08 Longevity 500 1,000
09-10 Mind Restoration 650 1,300
11-14 Missile Protection 400 800
15-16 Mist of Rapture 200 900
17-20 Nutrition 150 500
21-24 Pain Supression - 100
25-26 Phase Potion 800 2,000
27-29 Philter of Beauty 250 1,500
30-32 Philter of Glibness 500 2,500
33-36 Philter of Love 200 300
37-39 Philter of Persuasiveness 400 850
40-43 Philter of Stammering & Stuttering - 1,500
44-46 Plant Control 250 300
47-52 Polymorph (Self) 200 350
53-58 Poison - -
59-61 Psionics-Boosting * *
62-64 Rainbow Hues 200 800
65-67 Restoration 300 2,000
68-70 Silliness - 200
71-75 Speed 200 450
76-78 Super-Heroism (F) 450 750
79-82 Sweet Water 200 250
83-85 Toughening 300 600
86-87 Treasure Finding 600 2,000
88-89 Undead Control 700 2,500
90-92 Ventriloquism 200 800
91-94 Vitality 300 2,500
95-00 Water Breathing 400 900

* See item description.

Table III.B.1. Spell Scrolls
Dice
Roll

Item
Spell
Level*
01-20 1 spell 1-4
21-30 1 spell 1-6
31-35 1 spell 2-9 or 2-7**
36-45 2 spells 1-4
46-51 2 spells 1-8 or 1-6**
52-60 3 spells 1-4
61-65 3 spells 2-9 or 2-7**
66-71 4 spells 1-6
72-75 4 spells 1-8 or 1-6**
76-80 5 spells 1-6
81-84 5 spells 1-8 or 1-6**
85-88 6 spells 1-6
89-91 6 spells 3-8 or 3-6**
92-95 7 spells 1-8
96-98 7 spells 2-9 or 2-7**
99-00 7 spells 4-9 or 4-7**

* 30% of all scrolls contain clerical spells.
** Clerical spell levels.

NOTE: 3% of all scrolls contain one or more curses.

100 X.P. per spell level on the scroll.
300 G.P. sale value per spell level on the scroll.

Table III.B.2. Protection Scrolls
Dice
Roll

Item
G.P.
Value

01-04 Acid 2,500
05-08 Breath Weapons, Dragon 2,000
09-11 Breath Weapons, Non-Dragon 2,000
12-16 Cold 2,000
17-19 Demons 2,500
20-22 Devils 2,500
23-27 Electricity 1,500
28-30 Elementals 1,500
31-35 Fire 2,000
36-39 Gas 2,000
40-43 Illusions 1,500
44-46 Lycanthropes 1,000
47-50 Magic 1,500
51-53 Paralyzation 1,500
54-56 Petrification 2,000
57-59 Plants 1,000
60-62 Poison 1,000
63-66 Possession 2,000
67-69 Spirits 1,500
70-72 Traps 2,000
73-76 Undead 1,500
77-79 Water 1,500
80-81 Weapons, Magical Blunt 1,000
82-83 Weapons, Magical Edged 1,000
84-85 Weapons, Magical Missile 1,000
86-90 Weapons, Non-magic Blunt 1,000
91-95 Weapons, Non-magic Edged 1,000
96-00 Weapons, Non-magic Missile 1,000

Protection scrolls sell for five times their X.P. Value.

Table III.B.3. Special Scrolls
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Absorbtion (M) 4,000 20,000
11-25 Darkness 1,000 6,000
26-40 Deception 1,500 10,000
41-55 Dictation 300 1,500
56-65 Domination (M) 1,500 4,500
66-75 Mystical Transportation 3,000 15,000
76-90 Scroll Gate 1,000 4,000
91-00 Suggestion - 1,000

Table III.C.1. Rings
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 ACME Ring of Invisibility - -
05-07 Affliction (M) - -
08-12 Animal Friendship 1,000 5,000
13-15 Animal Magnetism * *
16-20 Blinking 1,000 5,000
21-25 Boccob 250 2,500
26-27 Brass Rat 1,000 5,000
28-31 Chameleon Power 1,000 5,000
32-35 Clairaudience 1,000 7,500
36-41 Clumsiness - 3,000
42-45 Contrariness - 1,000
46-51 Delusion - 2,000
52-55 Distraction * *
56-57 Drow (of the) * *
58-61 Eagle (of the) 1,000 5,000
62-65 Energy 500 6,000
66-68 Faerie 1,000 7,500
69-71 Fashion 1,000 3,000
72-77 Feather Falling 1,000 5,000
78-83 Flight 1,000 7,500
84-88 Fire Resistance 1,000 5,000
89-91 Fire Starting 1,000 3,500
92-97 Free Action 1,000 5,000
98-00 Fortitude 1,000 5,000

* See item description.

Table III.C.2. Rings
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Grasshopper (of the) 1,000 5,000
03-08 Infravision 250 1,750
09-14 Jumping 1,000 5,000
15-18 Languages 1,000 5,000
19-21 Lightning Resistance 1,000 5,000
22-26 Magic Detection 1,000 15,000
27-29 Mammal Control 1,000 5,000
30-32 Mind Shielding 500 5,000
33-42 Protection ** **
43-45 Quick Action* 1,000 5,000
46-47 Ram (of the) 750 7,500
48-50 Readiness 1,000 6,000
51-54 Resistance (M) 1,000 5,000
55-58 Shocking Grasp 1,000 5,000
59-62 Sustenance 500 3,500
63-67 Swimming 1,000 5,000
68-71 Tongues 1,000 5,000
70-75 Truth 1,000 5,000
76-79 Ultravision 400 2,000
80-86 Warmth 1,000 5,000
87-93 Water Walking 1,000 5,000
94-00 Weakness - 1,000

* This ring contains the most powerful magic and, at the DM's option, may be used a limited number of times before being depleted.
** See item description.

Table III.C.3. Rings
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Armoring (M) 2,000 10,000
07-11 Circular Curses (M) - 5,000
12-15 Command* 2,000 10,000
16-21 Flying* 2,500 30,000
22-26 Human Influence* 2,000 10,000
27-34 Invisibility 1,500 7,500
35-38 Limited Telepathy 2,000 10,000
39-43 Neutralization* 1,500 7,500
44-51 Protection ** **
52-54 Permanent X-Ray* 2,500 30,000
55-57 Phantom Form 1,500 7,500
59-63 Randomness (C) - 3,000
64-68 Range Extension* 2,000 10,000
69-74 Shape Changing* 2,500 15,000
75-79 Spell Storing 2,500 22,500
80-85 Spell Turning 2,000 17,500
86-91 Telekinesis* 2,000 10,000
92-96 Teleportation* 2,000 15,000
97-00 Truthfulness 1,500 7,500

* These rings contain the most powerful magic and, at the DM's option, may be used a limited number of times before being depleted.
** See item description.

Table III.C.4. Rings
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Annulment - 2,000
05-09 Anything 5,000 55,000
10-11 Bard (of the) 3,000 15,000
12 Begone and Forgotten - 10,000
13-17 Beogard's Mystic Shield (C,F) ** **
18-21 Bureaucratic Wizardry (M) - -
22-24 Damage Absorbtion 5,000 60,000
25-29 Death - -
30-32 Djinni Summoning* 3,000 20,000
33-36 Elemental Command 5,000 25,000
37-38 Elemental Metamorphasis 3,000 20,000
39-41 Fighter Power (M) 3,000 70,000
42-45 Health ** **
46-48 Jhyessail's Silver Ring 3,000 11,000
49-52 Lore 3,500 23,500
53-56 Magic Resistance 5,000 25,000
57-59 Multiple Wishes* 5,000 25,000
60-64 Protection from Charming* 3,600 18,000
65 Rapid Regeneration 5,000 50,000
66-70 Regeneration 5,000 40,000
71-73 Serten's Spell Immunity 3,000 20,000
74-76 Shooting Stars 3,000 15,000
77-81 Telepathic Communication 3,000 35,000
82-87 Three Wishes* 3,000 15,000
88-90 Vapors 4,000 35,000
91-94 Wizardry (M)* 4,000 50,000
95-00 X-Ray Vision 4,000 35,000

* These ring contain the most powerful magic and, at the DM's option, may be used a limited number of times before being depleted.
** See item description.

Table III.D.1. Rods
Dice
Roll

Item
X.P.
Value*
G.P.
Value*
01-06 Absorbtion (C,M) 7,500 40,000
07-09 Alertness 7,000 50,000
10-15 Beguiling (C,M,T) 5,000 30,000
16-21 Cancellation 10,000 15,000
22-24 Demon Smiting 3,000 20,000
25-27 Distortion 5,000 15,000
28-30 Dread Rod of Blasting 5,000 40,000
31-38 Flailing 2,000 20,000
39-48 Lordly Might (F) 6,000 20,000
49-53 Many Things 7,500 25,000
54-56 Melting 3,000 12,000
57-61 Passage 5,000 50,000
62-67 Resurrection (C) 10,000 35,000
68-73 Rulership 8,000 35,000
74-77 Security 3,000 30,000
78-82 Scepter of Defense 1,000 4,000
83-91 Smiting (C,F) 4,000 15,000
92-95 Splendor 2,500 25,000
96-97 Terror 3,000 12,000
98-00 Whisper's Rod of Transportation 5,000 15,000

* Assuming full charges on the item.

Table III.D.2. Staves
Dice
Roll

Item
X.P.
Value*
G.P.
Value*
01-05 Adjustment (C) 1,500 8,000
06-09 Baton des Freres Marques 1,750 8,000
10-12 Cat-Staff 6,000 13,000
13-18 Command (C,M) 5,000 25,000
19 Couatl (of the) (C) 7,500 20,000
20-27 Curing (C) 6,000 25,000
28 Demon Staff 8,000 35,000
29-31 Elements (of the) (M) 10,000 50,000
32-35 Ethereal Action 7,000 15,000
36-43 Staff-Mace 1,500 12,500
44-46 Magi (of the) (M) 15,000 75,000
47-52 Power (M) 12,000 60,000
53-57 Serpent (of the) (C) 7,000 35,000
58-59 Slinging (D) 2,000 10,000
60-63 Skulls (C) 900 15,000/25,000
64-66 Spell Focusing (M) 6,000 25,000
67-72 Staff-Spear ** **
73-82 Striking (C,M) 6,000 15,000
83-86 Swarming Insects (C,M) 100/chg. 500/chg.
87-92 Thunder & Lightning 8,000 20,000
93-96 Withering (C) 8,000 35,000
97-00 Woodlands (D) 8,000 40,000

* Assuming full charges on the item.
** See item description.

Table III.D.3. Wands
Dice
Roll

Item
X.P.
Value*
G.P.
Value*
01-04 Anything Wand 2,500 12,500
05-09 Armory 600 5,000
10-11 Backfiring ** **
12 Banishment (M) 5,000 30,000
13-16 Buckler Wand (F,M,T) 500 5,000
17-20 Conjuration (M) 7,000 35,000
21-23 Corridors 2,000 10,000
24-27 Darkness 4,000 25,000
28 Deathwand 4,000 40,000
29-31 Defoliation 1,000 6,000
32-33 Displacement 3,500 25,000
34-38 Earth & Stone 1,0001 10,0001
39-41 Element Transmogrification 2,000 10,000
42-46 Enemy Detection 2,000 10,000
47-49 Eyes 3,000 20,000
50-54 Fear (C,M) 3,000 15,000
55-59 Fire (M) 4,500 25,000
60-66 Fireballs 2,000 16,000
67-68 Flame Extinguishing 1,250 10,000
69-70 Fog 1,750 8,000
71 Force (F,M) 3,000 30,000
72-76 Frost (M) 6,000 50,000
77-78 Hammerblows 1,000 8,000
79-80 Homing Fireballs 3,000 19,000
81-86 Ice Storms 2,500 20,000
87-92 Illumination 2,000 10,000
93-97 Illusion (M) 3,000 20,000
98-00 Iron 3,000 25,000

* Assuming full charges on the item.
** See item description.

  1. If higher powers, +500 x.p. and +5,000 g.p. value.

Table III.D.4. Wands
Dice
Roll

Item
X.P.
Value*
G.P.
Value*
01-04 Knock 2,500 15,000
05-09 Lightning (M) 4,000 30,000
10-16 Lightning Bolts 2,000 16,000
17-23 Magic Detection 2,500 25,000
24-30 Magic Missiles 4,000 35,000
31-32 Magical Mirrors (C,M) 3,000 20,000
33-35 Metal & Mineral Detection 1,500 7,500
36-37 Metal Command 2,500 10,000
38-40 Misplaced Objects 2,000 10,000
41-45 Negation 3,500 15,000
46 Nidus' Wand of Endless Repetition 3,500 25,000
47 Obliteration (M) 2,500 12,500
48 Ochalor's Eye 3,500 15,000
49-51 Opening 750 1,550
52-56 Paralyzation (M) 3,500 25,000
57-61 Polymorphing (M) 3,500 25,000
62 Prime Material Pocket 5,000 30,000
63-67 Secret Door & Trap Location 5,000 40,000
68-70 Size Alteration 3,000 20,000
71 Spectre Wand (M) 2,500 10,500
72-75 Steam & Vapor (M) 4,500 25,000
76 Teeth 3,500 15,000
77-79 Temporal Status 3,000 10,000
80-82 Undead (of the) 5,000 40,000
83 Viscid Globs 9,000 50,000
84-87 Warding 4,000 20,000
88 Whips (M) 2,500 12,000
89-00 Wonder 6,000 10,000

* Assuming full charges on the item.

Table III.E.1. Clothing
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Boots of the Coward - 5,000
04-10 Boots of Dancing - 5,000
11-17 Boots of Elvenkind 1,000 5,000
18-24 Boots of Levitation 2,000 15,000
25-27 Boots of the North 1,500 7,500
28-30 Boots of Safety (F) 900 2,600
31-35 Boots of Speed 2,500 20,000
36-40 Boots of Striding and Springing 2,500 20,000
41-45 Boots of Varied Tracks 1,500 7,500
46-50 Boots, Winged 2,000 20,000
51-55 Cat Boots 400 1,000
56-62 Cloak of Absorbtion 600 3,000
63-64 Cloak of Arachnidia 3,000 25,000
65-68 Cloak of the Bat 1,500 15,000
69-72 Cloak of Battle 2,000 12,000
73-80 Cloak of Comfort 1,500 7,500
81-84 Cloak of Delight 3,000 35,000
85-90 Cloak of Displacement 3,000 17,500
91-93 Cloak of Dry Clear 500 4,000
94-00 Cloak of Echoes - 3,000

Table III.E.2 Clothing
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Cloak of Elvenkind 1,000 6,000
11-13 Cloak of Emptiness 3,000 15,000
14 Cloak of Etherealness 2,600 15,500
15-18 Cloak of Fangs 1,500 10,000
19-26 Cloak of Guarding 1,500 10,000
27-34 Cloak of Manta Ray 2,000 12,500
35-42 Cloak of Many Colors 1,200 8,000
43-47 Cloak of Night 2,000 20,000
48-50 Cloak of Poisonousness - 2,500
51-69 Cloak of Protection 1,0001 10,0001
70 Cloak of Quick Change 5,000 15,000
71-73 Cloak of Reflection 1,500 10,000
74-76 Cloak of Stars (M) 1,200 7,500
77-83 Cloak of Survival 1,000 6,000
84 Cloak of Symbiotic Protection 3,000 20,000
85-90 Cloak of the Shield 1,500 10,000
91-94 Collar of Obedience 2,000 10,000
95-00 Cyclocone (M) 300 15,000

  1. Per plus of protection.

Table III.E.3. Clothing
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-05 Gauntlets of Crushing (C,F,T) 1,000 8,000
06-12 Gauntlets of Dexterity 1,000 10,000
13-17 Gauntlets of Fumbling - 1,000
18-20 Gauntlets of Heat 1,000 10,000
21-23 Gauntlets of the Ghoul 1,500 10,000
24-30 Gauntlets of Ogre Power (C,F,T) 1,000 10,000
31-32 Gauntlets of Power (C,F) 1,000 5,000
33-38 Gauntlets of Shocking 1,500 15,000
39-45 Gauntlets of Swimming and Climbing (C,F,T) 1,000 10,000
46-48 Girdle of Dwarvenkind 3,500 20,000
49-51 Girdle of Femininity/Masculinity (C,F,T) - 1,000
52-54 Girdle of Giant Strength (C,F,T) 5,000 30,000
55-56 Girdle of the Lions 2,000 8,000
57-64 Girdle of Many Pouches 1,000 10,000
65-66 Girdle of Skill 1,200 10,000
67-72 Gloves of Missile Snaring 1,500 10,000
73-80 Gloves of Thievery 1,000 5,000
81-85 Hat of Difference 1,000 8,000
86-93 Hat of Disguise 1,000 7,500
94-00 Hat of Stupidity - 1,000

Table III.E.4. Clothing
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Mantle of Celestian 1,500 15,000
05-13 Phylactery of Faithfulness (C) 1,000 7,500
14-18 Phylactery of Long Years (C) 3,000 25,000
19-21 Phylactery of Monsterous Attention (C) - 2,000
22-25 Reglar's Gloves of Freedom 3,000 10,000
26-28 Rhun's Horned Cloak * *
29-38 Robe of the Archmagi (M) 6,000 65,000
39-45 Robe of Blending 3,500 35,000
46-48 Robe of Eyes (M) 4,500 50,000
49-51 Robe of Powerlessness (M) - 1,000
52 Robe of Repetition (C,M) 6,000 30,000
53-60 Robe of Scintillating Colors (C,M) 2,750 25,000
61-64 Robe of Stars (M) 4,000 12,000
65-71 Robe of Useful Items (M) 1,500 15,000
72-76 Robe of Vermin (M) - 1,000
77-80 School Cap (M) 2,000 10,000
81 Shadow Hat 700 10,000
82-84 Shoes of Fharlanghn 2,000 20,000
85-90 Slippers of Kicking 750 6,000
91-94 Slippers of Spider Climbing 1,000 10,000
95-00 Tabard of the Mystics 2,000 16,500

* See item description.

Table III.E.5. Equipment
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-08 Awl of Hole Punching 500 5,000
09-14 Airboat 4,000 40,000
15 Airship * *
16-20 Backpack of Convenience 500 5,000
21-26 Bag of Beans 1,000 5,000
27-29 Bag of Bones (C) 3,000 15,000
30-32 Bag of Devouring - 1,500
33-40 Bag of Holding 5,000 25,000
41-42 Bag of Transmuting - 500
43-45 Bag of Tricks 2,500 15,000
46-48 Barding of Deceptive Travel 5,000 25,000
49-53 Barding of Easy Travel 3,000 18,000
54-56 Bellows of Breath 1,500 6,000
57-59 Bellows of Breezes 2,000 8,000
60-62 Bellows of Roaring - 300
63-65 Blanket of Sleeping - 1,600
66-75 Boat, Folding 5,000 25,000
76-78 Bridle of Control 500 2,000
79-81 Bridle of Listening 500 1,500
82-84 Bridle of Soaring 2,500 7,000
85-87 Bridle of Speaking 1,000 4,000
88-94 Bucknard's Everfull Purse * *
95-96 Claws of Raking 600 1,000
97-00 Cleats of Gripping 800 1,300

* See item description.

Table III.E.6. Equipment
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Dragonhelm 2,000 25,000
04-10 Extendible Rope 700 4,000
11-13 Faerie Lasso 3,000 13,000
14-18 Flatbox 5,000 25,000
19-23 Foldbox 5,000 50,000
24-30 Folding Coracle 500 3,000
31-35 Fur of Warmth 5,000 15,000
36-40 Harrowhelm 1,5001 15,0001
41-45 Hasp of Reloading 1,400 5,000
46-50 Heward's Handy Haversack 3,000 30,000
51 Helm of Brilliance 2,500 60,000
52-57 Helm of Comprehending Languages & Reading Magic 1,000 12,500
58 Helm of Darkness 2,500 45,000
59-62 Helm of Opposite Alignment - 1,000
63-65 Helm of Telepathy 3,000 35,000
66-70 Helm of Teleportation 2,500 30,000
71-75 Helm of Underwater Action 1,000 10,000
76-78 Horseshoes of Speed 2,000 10,000
79-81 Horseshoes of a Zephyr 1,500 7,500
82 Hypercube 1,000 5,000
83-84 Mallet of Luck - 2,000
85-89 Mattock of the Titans (F) 3,500 7,000
90-93 Maul of the Titans 4,000 12,000
94 Minyan (C) 5,000 40,000
95-97 Mist Tent 2,000 10,000
98-00 Nadar's Everfull Safety Lamp 30 250

  1. Plus 500 x.p. and 2500 g.p. per discipline.

Table III.E.7. Equipment
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Net of Entrapment (C,F,T) 1,000 7,500
07-12 Net of Snaring (C,F,T) 1,000 6,000
13-15 Net of Spirit Snaring 1,000 5,000
16-18 Pick of Earth Parting 5,000 15,000
19-22 Polychromatic Tent 400 2,000
23-28 Portable Canoe 2,000 10,000
29-35 Pouch of Accessibility 1,250 12,500
36-38 Quiver of Ehlonna 1,500 10,000
39-43 Rope of Climbing 1,000 10,000
44-45 Rope of Constriction - 1,000
46-50 Rope of Entanglement 1,250 12,000
51-52 Saddle of Flying 4,000 20,000
53 Saddle of the Spirit Horse 2,000 12,000
54-58 Saw of Mighty Cutting (F) 1,750 12,500
59-63 Shadow Lathorn 750 6,000
64-68 Sheath of Holding 800 3,000
69-73 Skie's Locks and Bolts 1,000 8,000
74-78 Spade of Colossal Excavation (F) 1,000 6,500
79-81 Wheels of Fire 1,000 5,000
82-84 Wheel of Keening 500 9,000
85 Wind Wagon 10,000 70,000
86-87 Yoke of Boar Harnessing 1,000 9,000
88-92 Yoke of Flying 3,000 20,000
93-94 Yoke of Underwater Action 2,000 15,000
95-97 Zagyg's Spell Component Case (M) 100/use 1,000/use
98-00 Zwann's Watering Can (C) 1,000 5,000

Table III.E.8 Instruments
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Bell of Protection 2,000 20,000
03-04 Bell of Warning 1,000 5,000
05-06 Biwa of Calm 2,000 10,000
07-08 Biwa of Charm 4,000 20,000
09 Biwa of Discord - 1,000
10-12 Chime of Hunger - -
13-15 Chime of Interruption 2,000 20,000
16-18 Chime of Opening 3,500 20,000
19 Chimes of the Winds of Time 4,000 20,000
20-22 Church Bell 2,000 5,000
23-24 Drums of Deafening - 500
25-26 Drums of Panic 6,500 35,000
27-28 Drums of Thunder 6,500 40,000
29-32 Gong of Dispelling 1,000 8,000
33-34 Harp of Charming 5,000 25,000
35 Harp of Discord - 1,000
36-40 Harps of Myth Drannor * *
41-43 Horn of Blasting 1,000 55,000
44-46 Horn of Bubbles - -
47-49 Horn of Collapsing 1,500 25,000
50-51 Horn of Fog 400 4,000
52-54 Horn of Goodness (Evil) 750 3,250
55-58 Horn of the Tritons (C,F) 2,000 17,500
59-63 Horn of Valhalla 1,0001 15,0001
64 Horn of Valor 5,000 25,000
65-68 Horn of War (F) 1,000 11,000
69-75 Instrument of the Bards 1,0002 5,0002
76-79 Lyre of Building 5,000 30,000
80-83 Pipes of Haunting 400 2,000
84-87 Pipes of Pain - 500
88-92 Pipes of the Sewers 1,750 8,500
93-97 Pipes of Sounding 1,000 5,000
98-00 Trumpet of Doom 900 5,000

* See item description.

  1. Double for bronze horn, triple for iron horn.
  2. Per level of instrument for bards.

Table III.E.9. Jewelry
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-07 Amulet of Charming 5,000 20,000
08-12 Amulet of E'Nezbit - 10,000
11-17 Amulet of Extension (M) 1,000 5,000
17-22 Amulet of Far Reaching (M) 1,000 5,000
23-27 Amulet of Finding 400 950
28-30 Amulet, Greenstone 5,000 30,000
31-35 Amulet of Inescapable Location - 1,000
36-40 Amulet of Leadership 5,000 15,000
41-45 Amulet of Life Protection 5,000 20,000
46-50 Amulet of Magic Resistance 5,000 25,000
51-53 Amulet of Metaspell Influence (M) 3,000 15,000
54-56 Amulet of Perpetual Youth 2,000 25,000
57-60 Amulet of the Planes 6,000 30,000
61-65 Amulet of Power Word-Pain 5,000 11,000
66-72 Amulet of Proof Against Detection and Location 4,000 15,000
73-76 Amulet of Protection from Sleep 500 2,000
77-81 Amulet of Psionic Reflection 2,500 10,000
82-89 Amulet Versus Undead 200/level 1,000/level
90-92 Anklet of Growth - 350
93 Anklet of Hobbling - 350
94-96 Anklet of Levitation 500 1,000
97 Anklet of Sinking - 350
98-00 Anklet of Walking 1,000 5,000

Table III.E.10. Jewelry
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Armband of Death - 500
04-10 Armband of Healing 2,000 6,000
11-13 Armband of Music - 500
14-16 Armband of Salutation - 500
17-22 Armband of Strength 500 2,000
23-30 Armband of Variable Strength 250 1,000
31-35 Bracelet of Charms 1,500 8,000
36-38 Bracelet of Swimming 500 5,000
39-43 Bracers of Archery (F) 1,000 10,000
44-47 Bracers of Brachination 1,000 10,000
48-50 Bracers of Brandishing 3,000 20,000
51-60 Bracers of Defense 5001 3,0001
61-63 Bracers of Defenselessness - 2,000
64-68 Bracers of Deflection 4,500 27,000
69-73 Bracers of the Merman 2,000 4,500
74-77 Brooch of Alchemy 3,000 17,000
78-80 Brooch of Begoing 4,000 16,000
81-83 Brooch of Number Numbing 4,000 20,000
84-90 Brooch of Shielding 1,000 10,000
91-95 Elven Bracelets 300 3,000
96-00 Lunar Brooch 400 1,000

  1. Per armor class step better than 10.

Table III.E.11. Jewelry
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Medallion of Defense 300 800
07-12 Medallion of ESP 1,0001 10,0001
13-14 Medallion of Spell Exchange (M) 3,000 30,000
15-18 Medallion of Thought Projection - 1,000
19-24 Necklace of Adaptation 1,000 10,000
25-30 Necklace of Alteration 1,000 5,000
31-33 Necklace of Bad Taste 500 1,000
34-38 Necklace of Memory Enhancement 1,000 8,000
39-44 Necklace of Missiles 502 2002
45-50 Necklace of Prayer Beads (C) 5003 3,0003
51-52 Necklace of Strangulation - 1,000
53-54 Runic Bracelets * *
55-58 Scarab of Death - 2,500
59-60 Scarab of Enraging Enemies 1,000 8,000
61-62 Scarab of Insanity 1,500 11,000
63-70 Scarab of Protection 2,500 25,000
71-74 Scarab of Uncertainty 1,000 8,000
75-77 Scarab Versus Golems * *
78-82 Talisman of Memorization (M) 1,000 10,000
83-86 Talisman of Pure Good (C) 3,500 27,500
87-88 Talisman of the Sphere (M) 1,000 10,000
89-92 Talisman of Ultimate Evil (C) 3,500 27,500
93-00 Talisman of Zagyg 1,000 10,000

* See item description.

  1. Triple if with empathy.
  2. Per hit die of each missile.
  3. Per special bead.

Table III.E.12. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-05 Air Spores 500 2,000
06-09 Alchemy Jug 3,000 12,000
10-13 Ankh (C) 2,000 10,000
14-18 Anything Item 4,000 40,000
19 Apparatus of Kwalish 8,000 35,000
20-25 Arrow of Direction 2,500 17,500
26-28 Banner of Protection 3,000 30,000
29-32 Balance of Conversion 950 2,600
33-35 Base Ball 800 2,500
36-40 Bead of Accuracy 700 1,250
41-43 Bead of Dew 800 1,400
44-48 Beads of Force 200 each 1,000 each
49-50 Beady Eye 1,000 2,750
51-55 Beaker of Plentiful Potions 1,500 12,500
56-59 Bell's Palette of Identity 1,000 4,000
60-63 Black Flame Candle 1,000 5,000
64-65 Bottle of Containment 1,750 4,000
66-68 Bottle of Evaporation 200 1,000
69-71 Bottle of Fireflies 2,000 5,000
72-73 Bottlejohn's Nest Egg 1,500 7,000
74-77 Bowl of Blood 500 1,000
78-84 Bowl of Commanding Water Elementals (M) 4,000 25,000
85 Bowl of Watery Death (M) - 1,000
86-92 Brazier of Commanding Fire Elementals (M) 4,000 25,000
93-95 Brazier of Sleep Smoke (M) - 1,000
96-00 Breach-gate 2,500 20,000

Table III.E.13. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Bread of Restoration 900 5,000
07-09 Breath Mints 700 7,000
10-12 Broom of Animated Attack - 3,000
13-20 Broom of Flying 2,000 10,000
21 Brother Samuel's Cuckoo Figurine 5,000 50,000
22-24 Cage of Shelter 4,000 20,000
25-29 Candle of Invocation (C) 1,000 5,000
30-32 Candle of Propitiousness 750 2,000
33 Carpet of Catastrophe - 9,000
34-41 Carpet of Flying 7,500 25,000
42-49 Censer of Controlling Air Elementals (M) 4,000 25,000
50-51 Censer of Summoning Hostile Air Elementals (M) - 1,000
52-54 Censer of Thaumaturgy 2,500 12,000
55 Chain of Subspace 7,000 100,000
56 Chains of the Rune of the Chain 2,000 55,000
57-62 Charm of Protection from Disease 2,000 6,000
63-68 Charm of Protection from Fire 1,000 4,000
69-73 Charm of Protection from Spirits 2,500 7,500
74-78 Charm of Protection from Theft 1,000 3,000
79-81 Claw of Magic Stealing (M) 3,500 20,000
82-85 Cone of Silence 1,000 8,000
86-88 Crucible of Melting (M) 1,000 10,000
89-96 Crystal Ball (M) 1,0001 5,0001
97-98 Crystal Hypnosis Ball (M) - 3,000
99-00 Crystal Parrot 1,500 6,000

  1. Add 100% for each additional feature.

Table III.E.14. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Cube of Force 3,000 20,000
05-09 Cube of Frost Resistance 2,000 14,000
10-12 Cubic Gate 5,000 17,500
13-15 Cue Ball 500 1,000
16-17 Daern's Instant Fortress 7,000 27,500
18 Danleor's Dungeon Chains 1,500 20,000
19-24 Decanter of Endless Water 1,000 3,000
25-30 Degree Belt 3,000 15,000
31-33 Dew Tent 20 500
34-35 Diamond Mace 2,000 10,000
36-40 Dicerion of Light & Darkness (C) 2,500 25,000
41-45 Dimension Egg 10,000 50,000
46 Dimensional Mine - 500
47-50 Dragon's Eye 3,000 20,000
51-53 Disintegration Chamber 5,000 30,000
54-60 Efreeti Bottle 9,000 45,000
61-64 Egg of Desire * *
65-68 Egg of Reason 250 2,500
69-72 Egg of Shattering - 500
73-76 Eight Diagram Coins 500 10,000
77-80 Elemental Ball 1,000 2,000
81-83 Elemental Compass 10,000 40,000
84-90 Everbountiful Soup Kettle 1,000 5,000
91-93 Eversmoking Bottle 500 2,500
94-95 Expanding Crystals 200 4,000
96-00 Everproducing Rice Mortar 2,0001 20,0001

* See item description.

  1. If extraordinary, +1,000 x.p and +10,000 g.p. value

Table III.E.15. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Eyes of Charming (M) 4,000 24,000
05-10 Eyes of the Eagle 3,500 18,000
11-16 Eyes of Minute Seeing 2,000 12,500
17 Eyes of Petrification -1 -1
18-19 Eyes of the Undead 3,000 10,000
20 Farcaster 5,000 30,000
21-30 Figurine of Wonderous Power 1002 1,0002
31-35 Fire Gem 1,000 10,000
36-38 Fire Gyregam 900 9,500
39-42 Flag of Fear 1,500 7,500
43-44 Flagon of Dragons 6,000 40,000
45-48 Flask of Curses - 1,000
49-52 Foster Grants 500 10,000
53 Forge of Metal Protection 10,000 50,000
54-57 Gem of Brightness 2,000 17,500
58-60 Gem of Insight 3,000 3,000
61-62 Gem of Retaliation 2,000 10,000
63-70 Gem of Scroll Reading 3,500 20,000
71-78 Gem of Seeing 2,000 25,000
79-83 Gem of Shielding * *
84-85 Gem of Wishes 3,000 15,000
86-88 Glass Bead 750 1,000
89-92 Glass of Preserved Words 2,000 8,000
93-95 Globe of Purification (C) 500 1,500
96-97 Globe of Serenity (C) 500 3,000
98-00 Glowing Globe 100 200

* See item description.

  1. If reverse effect, 12,500 x.p. and 50,000 g.p. value.
  2. Per hit die of the figurine.

Table III.E.16. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 Goblet of Glory 1,250 12,000
07-10 Gordian Knot - 5,000
11-15 Hand of Remote Action 1,400 16,500
16 House of Zebulon 5,000 10,000
17-22 Hourglass of Fire and Ice (M) 2,000 18,000
23-24 Igor's Inner Sanctum - -
25-32 Incense of Meditation (C) 500 7,500
33-34 Incense of Obsession (C) - 500
35-37 Ioun Stones 3001 3001
38-42 Iron Bands of Bilarro 750 5,000
43-46 Iron Flask - -
47-49 Irons of Imprisonment - 4,000
50-52 Irons of Transference - 4,250
53-56 Jar of Preserving 500 2,000
57-58 Jewel of Attacks - 1,000
59-63 Jewel of Flawlessness - 1,000/facet
64 Jewel of Living Shadows 5,500 80,000
65-68 Kybal's Chords 750/knot 1,000/knot
69-73 Law's Banner (F) 5,000 25,000
74-79 Lens of Detection 250 1,500
80-85 Lens of Speed Reading 500 2,500
86-89 Lens of Ultravision 750 5,000
90-92 Lorloveim's Obsidian Mortar and Pestle 500 10,000
93-94 Maggorp's Magnetic Metal 500 250/1,0002
95-98 McDonnel's Mill 2,000 20,000
99-00 Mierest's Starlit Sphere 200 2,000

* See item description.

  1. Per stone.
  2. For rung/grapnel.

Table III.E.17. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Mirror of Curing 2,000 12,000
05-09 Mirror of Enlightenment 1,000 5,000
10-11 Mirror of Fear - -
12-14 Mirror of Life Trapping (M) 2,500 25,000
15-17 Mirror of Mental Prowess 5,000 50,000
18-19 Mirror of Opposition - 2,000
20-23 Mirror of Retention 1,200 8,000
24-28 Mirror of Sending 1,250 2,750
29-30 Mirror of Simple Order - 1,000
31-33 Mirror of Spirit Seeing 2,000 20,000
34-38 Mirror of Travel * *
39-43 Mordom's Cauldron of Air 3,000 20,000
44-47 Mouse Cart 3,500 20,000
48-52 Mug of Plenty 50 2,000
53-55 Multiversal Box 8,000 75,000
56-59 Murlynd's Spoon 750 4,000
60-61 Nadrun's Magical Door * *
62-66 Nefradina's Identifier (M) 1,000 10,000
67-70 Noisome Spirit Chasers 200 1,000
71 Orb of Holiness 7,500 90,000
72-76 Oyster Chest 1,500 15,000
77-79 Paper of Forms 500 2,000
80-82 Pearl Bead 2,200 55,000
83-84 Pearl of the Ebbing Tide 1,000 5,000
85-88 Pearl of Power (M) 2001 2,0001
89-91 Pearl of Protection from Fire 1,000 5,000
92-93 Pearl of the Rising Tide 1,000 5,000
94-95 Pearl of the Sirines 900 4,500
96-00 Pearl of Wisdom (C) 500 5,000

* See item description.

  1. Per level of spell.

Table III.E.18. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Periapt of Foul Rotting - 1,000
03-06 Periapt of Health 1,000 10,000
07-11 Periapt of Proof Against Poison 1,500 12,500
12-16 Periapt of Wound Closure 1,000 10,000
17-18 Philosopher's Egg (M) 1,000 10,000
19-20 Philosopher's Stone 1,000 10,000
21 Poison Balloon - 2,000
22-25 Portable Hole 5,000 50,000
26-30 Prayer Bead 300 900
31-35 Prism of Light Splitting 1,500 7,500
36 Prison of Zagyg (M) 2,750 25,000
37-40 Quaal's Feather Token * *
41-45 Quill of Law 7,000 30,000
46-51 Quill of Scroll Creation (C,M) 2501 6001
52-57 Quill of Transcribing (M) 5,000 25,000
58 Rug of Smothering - 1,500
59-61 Rug of Welcome (M) 6,500 45,000
61-65 Seal of Deception (T) 1,000 10,000
66-69 Seal of Vigor 1,000 8,000
70-75 Sheet of Smallness 1,250 12,500
76-79 Soap of Washing 600 5,000
80-83 Soles of Valor 1,000 4,000
84-86 Soulstone 3,000 15,000
87-91 Spectacles of Sight 3,500 15,000
92 Sphere of Annihilation (M) 3,750 30,000
93-00 Spoon of Stirring 500 5,000

  1. If found with ink, 500 x.p. and 1,000 g.p. value.

Table III.E.19. Miscellaneous
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Staaflia's Wire 4,500 10,000
05-09 Stone of Drywells - 5,000
10-13 Stone Horse 2,000 12,000
14-20 Stone of Controlling Earth Elementals (M) 1,500 25,000
21-24 Stone of Good Luck 3,000 25,000
25-30 Stone of Mysterious Sounds 500 5,000
31-32 Stone of Weight - 1,000
33-38 Stone of the Well 5,000 50,000
39-41 String of Warding 800 3,350
42-45 Tapestry of Disease Warding 2,000 6,000
46 Teleportation Chamber 10,0001 50,0001
47-51 Tenser's Portmanteau of Frugality (M) 6,000 40,000
52-57 Thought Bottle 1,000 5,000
58-63 Throwing Irons 500 2,000
64-70 Time Bomb 1,000 5,000
71-72 Waddington's Dropcloths 1,000 60,000
73-75 Warp Marble 5,000 25,000
76 Well of Many Worlds 6,000 12,000
77-82 Wind Fan 500 2,500
83-85 Wind Fire Wheel 7,000 35,000
86-92 Wings of Flying 750 7,500
93-96 Wondrous Writing Set 1,000 5,000
97-00 Zagyg's Flowing Flagon 750 3,500

  1. Assumes full charges

Table III.E.20. Powders, Dusts, et al.
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Balm of Foul Rotting - -
03-04 Cibola's Powder 1,000/dose 15,000/dose
05-09 Dust of Appearance 1,000 4,000
10-11 Dust of Blending 1,250 5,000
12-16 Dust of Disappearance 2,000 8,000
17-20 Dust of Dryness 1,000 8,000
21-23 Dust of Forgetfulness 1,500 4,000
24-26 Dust of Illusion 10/pinch 100/pinch
27-29 Dust of Mind Dulling 1,000 4,000
30-31 Dust of Sneezing and Choking - 1,000
32-34 Dust of Tracelessness 500 200/pinch
35-38 Inorganic Solvent 800 2,000
39-40 Instant Rust 800 2,000
41-46 Keoghtom's Ointment 500 10,000
47-49 Liquid Road 500 2,000
50-52 Lysenko's Plaster - 30,000/gallon
53-58 Nolzur's Marvelous Pigments 500/pot 3,000/pot
59-62 Organic Solvent 400 1,000
63-64 Pasqueli's Perfect Polish 1,000 5,000/gallon
65-66 Powder of the Black Veil 1,000 6,000
67-70 Powder of Coagulation 500 3,000
71-73 Powder of Hero's Heart 750 6,000
74-77 Powder of Magic Detection 1,000 8,000
78-82 Puchezma's Powder of Edible Objects 1,000 4,000
83-84 Rust Dust 1,000 5,000
85-87 Salves of Far Seeing 1,000 8,000
88-92 Sovereign Glue 750/oz. 1,000/oz.
93-94 Tanning Ointment - 500
95-98 Ultimate Solution 1,000 7,000
99-00 Zimbavich's Rock Paint 1,000 15,000/gallon

Table III.E.21. Written Works
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Alchemist's Anthology (M) 5,000 30,000
11-12 Book of the Damned 2,000 15,000
13-16 Book of the Dead 500 5,000
17-19 Book of Curses 750 3,500
20-27 Book of Exalted Deeds (C) 8,000 40,000
28 Book of Foresight 700 2,200
29-36 Book of Infinite Spells 9,000 50,000
37-44 Book of Vile Darkness (C) 8,000 40,000
45-49 Boccob's Blessed Book (M) 4,500 35,000
50-55 Contracts of Nepthas 1,000 5,000
56 Cursed Book of Names - 20,000
57-62 Deck of Illusions 1,500 15,000
63-68 Deck of Many Things - 10,000
69-76 Libram of Gainful Conjuration (M) 8,000 40,000
77-84 Libram of Ineffable Damnation (M) 8,000 40,000
85-92 Libram of Silver Magic (M) 8,000 40,000
93-00 Mage's Handy Workbook (M) 5,000 50,000

Table III.E.22. Written Works
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-08 Manual of Bodily Health 5,000 50,000
09 Manual of Coral Golems 600 4,000
10-11 Manual of Dogmatic Methods - 1,000
12-19 Manual of Gainful Exercise 5,000 50,000
20-22 Manual of Golems 3,000 30,000
23-30 Manual of Puissant Skill at Arms (F) 8,000 40,000
31-38 Manual of Quickness in Action 5,000 50,000
39-46 Manual of Stealthy Pilfering (T) 8,000 40,000
47-49 Manual of Summoning Familiars (M) 950 6,000
50-57 Spell Book (M) 5001 1,0001
58-60 Tablet of Spirit Summoning 1002 1,0002
61 Telemark's Terrible Treatise 2,000 10,000
62-69 Tome of Clear Thought 8,000 48,000
70-77 Tome of Leadership and Influence 7,500 40,000
78-80 Tome of Mysterious Equations 1,000 4,000
81-88 Tome of Understanding 8,000 43,500
89-98 Travelling Spell Book (M) 5001 1,0001
99 Trimia's Catalogue of Outer Plane Artifacts 12,000 80,000
00 Vacuous Grimoire - 1,000

* See item description.

  1. Per spell level contained therein.
  2. Per character inscribed upon.
BEGIN

Table III.F.1. Suit Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-08 Banded Mail +1 750 4,500
09-13 Banded Mail +2 1,600 9,500
14-16 Banded Mail +3 2,400 15,000
17-18 Banded Mail +4 3,200 19,500
19-22 Brigandine +1 500 3,000
23 Brigandine +2 1,100 6,750
24-28 Bronze Plate Mail +1 500 3,000
29-30 Bronze Plate Mail +2 1,000 7,500
31 Bronze Plate Mail +3 2,000 12,000
32-43 Chain Mail +1 600 3,500
44-51 Chain Mail +2 1,200 7,500
52-57 Chain Mail +3 2,000 12,500
58-60 Chain Mail +4 3,000 17,500
61 Chain Mail +5 4,000 22,500
62-64 Elfin Chain Mail +1 1,200 7,500
65-66 Elfin Chain Mail +2 2,000 12,500
67 Elfin Chain Mail +3 3,000 20,000
68-69 Elfin Scale Mail +1 1,200 7,500
70 Elfin Scale Mail +2 2,000 12,500
71 Elfin Scale Mail +3 3,000 20,000
72-83 Leather Armor +1 300 2,000
84-91 Leather Armor +2 1,000 7,500
92-97 Leather Armor +3 1,750 12,500
98-00 Leather Armor +4 2,500 15,000

Table III.F.2. Suit Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Padded Armor +1 200 1,500
04 Padded Armor +2 800 5,000
05-09 Plate Armor, Field +1 1,500 10,000
10-12 Plate Armor, Field +2 3,000 20,000
13-14 Plate Armor, Field +3 5,000 35,000
15-18 Plate Armor, Full +1 3,000 20,000
19-20 Plate Armor, Full +2 5,000 35,000
21 Plate Armor, Full +3 8,000 50,000
22-33 Plate Mail +1 800 5,000
34-41 Plate Mail +2 1,750 10,500
42-47 Plate Mail +3 2,750 15,500
48-50 Plate Mail +4 3,500 20,500
51 Plate Mail +5 4,500 27,500
52-56 Ring Mail +1 350 2,500
57-59 Ring Mail +2 1,000 6,000
60 Ring Mail +3 2,000 10,000
61-65 Scale Mail, Leather +1 400 2,500
66-67 Scale Mail, Leather +2 1,000 6,000
68-72 Scale Mail, Metal +1 500 3,000
73-75 Scale Mail, Metal +2 1,100 6,750
76 Scale Mail, Metal +3 2,500 12,500
77-83 Splint Mail +1 700 4,000
84-87 Splint Mail +2 1,500 8,500
88-89 Splint Mail +3 2,250 14,500
90-95 Studded Leather +1 350 2,000
96-98 Studded Leather +2 1,000 6,000
99-00 Studded Leather +3 2,000 10,000

Table III.F.3. Special Suit Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-05 Animated Armor 4,000 25,000
06-10 Acidic Secretion - 2,000
11-13 Anything Armor 4,500 45,000
14-20 Amor of Blending * *
21-27 Armor of Command 4,000 32,000
28-30 Amor of Rage - 5,000
31 Death Knight Armor 13,000 130,000
32-35 Dragon-mail * *
36-45 Elfin Chain Mail +4 5,000 30,000
46-50 Elfin Chain Mail +5 7,500 50,000
51 Læral's Storm Armor 10,000 100,000
52-61 Plate Armor, Field +4 8,000 50,000
62-66 Plate Armor, Field +5 12,000 75,000
67-74 Plate Armor, Full +4 12,000 75,000
75-77 Plate Armor, Full +5 17,000 105,000
78-84 Platemail of Etherealness 5,000 30,000
85-91 Platemail of Fear 4,000 24,000
92-96 Platemail of Vulnerability - 1,500
97 Prismatic Armor * *
98-00 Tess' Armor 9,000 90,000

* See item description.

Table III.F.4. Piece Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Arm, Banded* 300 1,500
04-06 Arm, Chain Mail* 250 1,250
07-09 Arm, Leather* 100 500
10 Arm, Leather, Studded* 150 750
11-13 Arm, Plate, Field* 500 2,500
14-16 Arm, Plate, Full* 600 3,000
17-19 Arm, Plate Mail* 400 2,000
20 Arm, Scale* 200 1,000
21 Arm, Splint* 300 1,500
22 Brassard of Strength 2,000 6,000
23-27 Coif 400 2,000
28-33 Cuirass, Banded 400 2,000
34-42 Cuirass, Plate, Field 750 3,750
43-51 Cuirass, Plate, Full 1,000 5,000
52-61 Cuirass, Plate Mail 450 2,250
62-64 Cuirass, Plate Mail, Bronze 250 1,250
65-70 Cuirass, Splint Mail 350 1,750
71-78 Greaves, Leather 80 400
79-86 Greaves, Plate 200 1,000
87-92 Greaves, Scale 120 600
93-00 Helm, Great 1,000 7,500

* 75% chance for two, 25% chance for one.

Table III.F.5. Piece Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-13 Helmet, Open-faced 400 3,000
14-26 Helmet, Visored 750 6,000
27-29 Leggings, Banded 300 1,500
30-32 Leggings, Chain Mail 250 1,250
33-35 Leggings, Leather 100 500
36-37 Leggings, Leather, Studded 150 750
38-40 Leggings, Plate Mail 400 2,000
41-42 Leggings, Scale 200 1,000
43-44 Leggings, Splint 300 1,500
45 Leggings of Speed 1,000 7,000
46 Skirt, Banded 150 750
47 Skirt, Chain Mail 125 625
48 Skirt, Leather 50 250
49 Skirt, Leather, Studded 75 375
50 Skirt, Plate Mail, Bronze 150 750
51 Skirt, Scale Mail 100 500
52 Skirt, Splint Mail 150 750
53-60 Skullcap 100 500
61-70 Vest, Chain 300 1,500
71-80 Vest, Leather 150 750
81-88 Vest, Leather, Studded 200 1,000
89-96 Vest, Scale 250 1,250
97-00 Vest of Steel 5,000 35,000

Piece Armor Protective Power
Dice
Roll
Protective
Power
X.P.
Value
G.P.
Value
01-60 +1 x1 x1
61-90 +2 x2 x2
91-00 +3 x4 x4

Table III.F.7. Oriental Armor
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Do-maru 500 2,500
11-20 Haidate 150 750
21-30 Hara-ate 250 1,250
31-35 Hara-ate-gawa 150 750
36-45 Haramaki 300 1,500
46-50 Haramaki-do 400 2,000
51-55 Jingasa 100 500
56-60 Kabuto 800 6,500
61-65 Hanaburi 250 1,750
66-70 Kote 250 2,500
71-85 O-yori 800 5,000
86-90 Scale, Leather 400 2,500
91-95 Sode 75 300
96-00 Sune-ate 80 400

Oriental Armor Protective Power
Dice
Roll
Protective
Power
X.P.
Value
G.P.
Value
01-40 +1 x1 x1
46-65 +2, +1 if armor piece x2 x2
66-80 +3, +1 if armor piece x3 x3
81-90 +4, +2 if armor piece x4 x4
91-95 +5, +3 if armor piece x5 x5
96 Blending * *
97 Command +1,000 +12,000
98 Etherealness +500 +3,000
99 Rage x0 x1
00 Vulnerability x0 x1/2

* See item description.

NOTE:
Unless indicated otherwise, 60% of all armor is human-sized, 12% is dwarf-sized, 12% is elf-sized, 6% is gnome-sized, 6% is halfling-sized, 3% is half-elf-sized, 1% is half-orc-sized, and 1% is sized for other humanoids (eg. ogre, pixie, giant, etc.).

Table III.F.8. Shields
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Læral's Spell Shield 500 5,000
03-14 Buckler +1 150 1,500
15-23 Buckler +2 350 3,500
24-29 Buckler +3 1,000 10,000
30-46 Shield +1 250 2,500
47-60 Shield +2 500 5,000
61-69 Shield +3 800 8,000
70-74 Shield +4 1,200 12,000
75-77 Shield +5 1,750 17,500
78 Shield +6 2,500 25,000
79-86 Shield, large, +1, +4 vs missiles 400 4,000
87-92 Shield -1, Missile Attractor - 750
93-94 Shield of Defending 1,000 10,000
95-96 Shield of Dragon Protection 1,100 11,000
97-98 Shield of the Medusae 600 6,000
99-00 Shield of Warding 2,500 25,000

Table III.G.1. Swords
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-20 Sword +1 400 2,000
21 Sword, of the Night 400 1,500
22 Sword, Shadowbane 400 1,500
23 Sword, Shadow 400 2,000
24 Sword, Short, Severing 400 2,000
25 Sword, Stargate 400 2,000
26 Sword +1, Guardian Blade 500 2,500
27 Sword of Gaseous Form 500 2,500
28 Sword of Gleaming 500 2,500
29-36 Sword +1, +2 vs. magic-using & enchanted creatures 600 3,000
37-40 Sword +1, +3 vs. lycanthropes & shape-changers 700 3,500
41 Sword, Flaming Wooden 700 3,500
42 Sword, Oathbreaker 700 3,500
43-44 Throwing Broadsword (+1) 700 3,500
45-48 Sword +1, +3 vs. regenerating creatures 800 4,000
49-52 Sword +1, +4 vs. reptiles 800 4,000
53-54 Sword +1, Gollem Killer, +3 vs. magically animated creatures 800 4,000
55-56 Sword +1, Thief Watcher, +2 vs. thieves 800 4,000
57-60 Sword, Ebony Blade 800 4,000
61-62 Sword, Short, Disarming 800 4,000
63-64 Sword, Short, Emerald 800 4,000
65 Sword, Idrenal 800 4,000
66 Sword, IronFist 800 4,000
67-68 Sword of Night 800 4,000
69 Sword of Were 800 4,000
70-71 Sword +1, Songblade 900 4,000
72-79 Sword +1, Flame Tongue: +2 vs. regenerating creatures, +3 vs cold-using, inflamable, or avian creatures, +4 vs. undead 900 4,500
80-83 Sword +1, MindWall, +3 vs. psionic creatures 900 4,500
84-87 Sword +1, Luck Blade 1,000 5,000
88-95 Sword +1, Cursed 400 -
96 Sword +1, +5 vs. Masonry 400 -
97-00 Sword +1, +5 vs. Wielder 400 -

Table III.G.2. Swords
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Sword x2, Doubling 800 4,000
04-19 Sword +2 800 4,000
20-22 Sword of Force 900 4,500
23-27 Sword +2, Giant Slayer 900 4,500
28-33 Sword +2, Dragon Slayer 900 4,500
34-35 Sword +2, Elf Slayer 900 5,000
36-37 Sword, Sureblade (+2) 900 4,500
38-40 Sword, Copycat Blade 900 5,000
41 Sword, Crystal 1,000 5,500
42-45 Sword, Short, Quickness (+2) 1,000 6,000
46 Sword of Forbearance 1,000 5,000
47-48 Sword of Frenzy (+2) 1,000 6,000
49 Sword of Healing 1,000 6,000
50 Sword of Reincarnation 1,000 6,000
51-61 Sword +3 1,400 7,000
62-63 Sword, Obsidian Blade 1,500 7,000
64-65 Sword of Travel 1,500 7,000
66-67 Sword +3, Demon Bane 1,600 7,500
68-71 Sword +3, Frost Brand: +6 vs. fire-using/dwelling creatures 1,600 8,000
72-74 Spellsword 1,800 8,000
75-76 Sword of Stealth (+3) 1,800 9,000
77 Sword of Intercession 2,000 10,000
78-79 Sword of the Planes 2,000 15,000
80 Sword of Warding 2,000 10,000
81-85 Sword +4 2,000 10,000
86 Sword +4, Ethereal Blade 2,500 12,500
87-89 Sword +4, Defender 3,000 15,000
90-92 Sword +5 3,000 15,000
93-97 Sword -2, Cursed 600 -
98-99 Sword, Cursed Berserking 900 -
00 Sword, Coward - -

Table III.G.3. Swords
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Arbane's Sword of Agility 4,000 20,000
03-06 Axe sword 6,000 30,000
07 Crystal Blades, The 3,600 18,000
08-12 Lucifer's Hammer 3,000 20,000
13-20 Sun Blade 3,000 20,000
21-24 Sword, Anything 5,000 35,000
25 Sword, Broad, "Final Word" 10,000 50,0001
26 Sword of Cursed Dancing - -
27-36 Sword of Dancing 4,400 22,000
37-46 Sword +5, Defender 3,600 18,000
47-53 Sword +6, Defender 5,000 30,000
54-60 Sword +5, Holy Avenger 4,000 20,000
61-64 Sword +6, Holy Avenger 7,000 40,000
65-68 Sword of Life Stealing 5,000 25,000
69-70 Sword of the Magi 2,000 12,000
71-73 Sword, MetalBlade 3,000 25,000
74-78 Sword +2, Nine Lives Stealer 1,500 8,000
79 Sword of Revenge - 2,000
80 Sword, Silver 3,0002 15,0002
81-85 Sword, Singing 1,600 10,000
86-88 Sword of Sharpness 7,000 35,000
89-91 Sword of Spell Spliting * *
92 Sword, Vampireblade 5,000 30,000
93-94 Sword, Vorpal Weapon 10,000 50,000
95 Sword, WereBlade 6,000 30,000
96-99 Sword of Wounding 4,400 20,000
00 Sword of the Cursed Gauntlet 1,000 3,000

* See item description.

  1. Includes gem value.
  2. 5,000 xp and 75,000 gp sale value for a special silver sword

Table III.G.4. Unusual Swords
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Bastard Sword 400 2,000
03-04 Biff (Longsword of Annoyance) 1,500 7,000
05-06 Black Blade 4,000 25,000
07-08 CoinStealer 1,000 7,000
09-10 Daelus 300 2,000
11-12 Daryo 1,200 8,000
13-14 Demon Sword 3,000 20,000
15-16 Dragon Chopper 1,500 10,000
17-18 Dragon Claw 13,000 65,000
19-20 Dragon Death 2,000 11,000
21-22 Dragon Ember 900 4,000
23-24 Erebos 1,800 9,000
25-26 FangBlades 3,000 30,000
27-28 Fire Biter 1,400 7,000
29-30 First Justice 1,100 7,000
31-32 Flamebird Special 600 3,500
33-34 Gavin Hall Magebane 1,200 15,000
35-36 Hell Beater 1,800 8,000
37-38 Horgon 3,100 16,000
39-40 Lecrucia the Thirsty 600 3,000
41-42 LifeKeeper 1,900 10,000
43-44 Mælstrom (Metal Storm) 1,500 7,500
45-46 Mage Masher 900 5,000
47-48 Mooseburgers 400 2,000
49-50 PeopleSmasher 2,500 12,000
51-52 Potracos 400 2,000
53-54 Protector 1,100 8,000
55-56 Quillon 3,000 18,000
57-58 Rogenwhor, Sword of Might 2,100 11,000
59-60 Shorty 1,000 8,000
61-62 Silvery Sword 200 2,000
63-64 StarFighter 900 4,500
65-66 Sword Mundane 2,000 10,000
67-68 Sword of Fire 1,500 9,000
69-70 Sword of Canine Attaction - 1,000
71-72 Sword of Dismemberment - -
73-74 Sword of Familiarity 2,000 15,000
75-76 Sword of Hope - -
77-78 Sword of Horus 1,500 9,000
79-80 Sword of Percival Ironheart 1,000 5,000
81-82 Sword of Piraz the Mad 3,300 18,000
83-84 Sylvanglade 1,000 20,000
85-86 TalkingBlade 1,300 6,000
87-88 Treasure Sword - -
89-90 Ulundaris 500 3,000
91-92 Vanquisher 1,700 10,500
93-94 Wilde 1,800 9,000
95-96 Windsword of Sharda 600 3,000
97-98 Wizard Bane 1,400 7,000
99-00 Sword +1, Delporable Talker - 1,000

NOTE:
Unless indicated otherwise, 60% of all swords are longswords, 20% are broad swords, 5% are short swords, 4% are falchion swords, 4% are bastard swords, 2% are rapiers, 2% are épées, 2% are sabres, and 1% are two-handed swords.

Table III.G.5. Miscellaneous Weapons, Melee
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-09 Axe +1 300 1,750
10-14 Axe +2 600 3,750
15-16 Axe +2, Throwing 750 4,500
17-19 Axe +3 1,000 7,000
20 Axe +4 1,500 12,000
21 Axe of Hurling * *
22-31 Battle Axe +1 400 2,500
32-37 Battle Axe +2 800 5,000
38-40 Battle Axe +3 1,200 9,000
41 Battle Axe +4 1,600 15,000
42-43 Caglistro's Caltrops 5 20
44-55 Dagger +1 75 500
56-60 Dagger +1, +2 vs. creatures smaller than man-sized 100 750
61-68 Dagger +2 200 1,500
69-72 Dagger +2, +3 vs. creatures larger than man-sized 250 2,000
73-76 Dagger +3 350 2,500
77-78 Dagger +4 500 4,000
79-80 Dagger of Alignment Detection 100 600
81 Dagger, Diamond 4,000 30,000
82-84 Dagger +2, Longtooth 250 2,500
85-87 Dagger of Throwing * *
88 Dagger, R'lul Gzeri 300 2,000
89-93 Dagger of Venom 350 3,000
94 DragonLance (F) 4,000 36,000
95-96 Electro Whip 1,400 6,000
97-00 Flame Net 1,000 6,000

* See item description.

NOTE:
10% of all daggers will be stilettos.

Table III.G.6. Miscellaneous Weapons, Melee
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-05 Flail +1 450 4,000
06-08 Flail +2 1,000 9,000
09 Flail +3 1,800 14,000
10-17 Hammer +1 300 2,500
16-22 Hammer +2 650 6,000
23-25 Hammer +3 1,000 8,000
26 Hammer +4 1,500 10,000
27 Hammer +3, Dwarven Thrower 1,500 15,000
28-29 Hammer of Penetration 2,000 20,000
30 Hammer of Thunderbolts 2,500 25,000
31-32 Hilt of the Weapons Master 3,000 25,000
33-35 Hornblade * *
36-42 Javelin +1 300 2,000
43-45 Javelin +2 750 5,000
46 Javelin +3 1,250 7,500
47 Javelin of Lightning (F) 250 3,000
48 Javelin of Piercing (F) 250 3,000
49-56 Knife +1 50 350
57-60 Knife +2 125 1,000
61 Knife, Buckle * *
62-65 Lance +1 600 3,500
66-67 Lance +2 1,000 6,000
68 Lance, Ebon 2,000 20,000
89-80 Mace +1 350 3,000
81-88 Mace +2 700 4,500
89-93 Mace +3 1,000 10,000
94-96 Mace +4 1,500 15,000
97-98 Mace +5 2,000 20,000
99-00 Mace of Disruption 1,750 17,500

* See item description.

Table III.G.7. Miscellaneous Weapons, Melee
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-05 Military Pick +1 350 2,500
06-07 Military Pick +2 600 3,500
08-12 Morning Star +1 400 3,000
13-14 Morning Star +2 900 7,000
15-18 Pole Arm +1 500 3,000
19-25 Quarterstaff, Magic * *
26-38 Scimitar +1** 300 2,000
39-47 Scimitar +2** 750 6,000
70-52 Scimitar +3** 1,250 10,000
53-55 Scimitar +4** 2,000 20,000
56-57 Scimitar of Speed * *
58-67 Spear +1 500 3,000
68-74 Spear +2 1,000 6,500
75-78 Spear +3 1,750 15,000
79-80 Spear +4 2,500 25,000
81 Spear +5 3,000 30,000
82 Spear, Cursed Backbiter - 1,000
83-88 Trident +1 400 4,000
89-90 Trident +1, +2 vs. Water Elementals 800 10,000
91-92 Trident +2 800 7,000
93 Trident +3 1,200 10,000
94 Trident (Military Fork) +3 1,500 12,500
95 Trident of Fish Command (C,F,T) 500 4,000
96 Trident of Submission (F) 1,250 12,500
97 Trident of Warning (C,F,T) 1,000 10,000
98 Trident of Yearning - 1,000
99 Vampiric Crysdagger 1,000 10,000
00 Withering Scythe 5,000 20,000

* See item description.
** 10% of all scimitars will be khopesh swords, 5% will be cutlasses.

Table III.G.8. Miscellaneous Weapons, Missile
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-15 Arrow +1, 2-24 total 20 120
16-24 Arrow +2, 2-16 total 50 300
25-28 Arrow +3, 2-12 total 75 450
29-30 Arrow +4, 2-8 total 100 800
31 Arrow of Bow Breaking - 100
32 Arrow of the Mage (M) - 75
33-34 Arrow of Slaying 250 2,500
35 Arrow, Spell * *
36-48 Bolt +1, 6-36 total 20 120
49-56 Bolt +2, 2-20 total 50 300
57-60 Bolt +3, 3-12 total 75 450
61-62 Bolt +4, 2-8 total 100 800
63 Bolt of Lightning 200 1,200
64-78 Bow +1 500 3,500
79-86 Bow +2 1,000 7,000
87-90 Bow +3 2,000 14,000
91-92 Bow of Accuracy 2,500 15,000
93-94 Bow of Distance 2,000 12,000
95-96 Bow of Doubling 1,000 6,000
97 Bow of Fire Teeth 750 5,000
98 Bow of Ice Fangs 600 3,500
99-00 Bow of Speed 2,000 12,000

* See item description.

Table III.G.9. Miscellaneous Weapons, Missile
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-10 Bullet, Sling, +1, 5-20 total 20 120
11-15 Bullet, Sling, +2, 3-12 total 50 300
16-17 Bullet, Sling, +3, 2-8 total 75 450
18-19 Bullet, Sling, of Impact, 1-4 total 100 750
20-34 Crossbow +1 500 3,500
35-42 Crossbow +2 1,000 7,000
43-45 Crossbow of Accuracy, +3 2,000 12,000
46-48 Crossbow of Distance 1,500 7,500
49 Crossbow of Enchantment 1,500 7,500
50 Crossbow of Healing 2,000 13,000
51 Crossbow of Levitation 1,500 7,000
52-53 Crossbow of Lir 2,000 10,000
54-55 Crossbow of Speed 1,500 7,500
56 Cursed Bow of Warning -1 5001
57-64 Dart +1, 3-12 total 50 500
65-68 Dart +2, 2-8 total 125 1,250
69 Dart +3, 1-4 total 300 3,000
70 Dart of Branding 200 1,500
71-72 Dart of Homing, 1-2 total 450 4,500
73-74 Dart of the Hornet's Nest 750 7,500
75-76 Elven Bow +3, Last Shot 1,200 8,000
77-78 Elven Bow +2, Goblin Bane 1,000 6,000
79-81 Elven Dagger 200 1,600
82 Long Bow of Heartseeking 4,000 20,000
83-84 Long Bow of Marksmanship 1,500 7,500
85 Long Bow of Vampire Hunting 2,000 10,000
86 Phantom Bow 1,500 10,000
87-94 Sling +1 400 4,000
95-97 Sling +2 800 8,000
98-00 Sling of Seeking, +2 700 7,000

  1. If curse is removed, 1,500 x.p. and 10,500 g.p. value.

Table III.G.10. Oriental Weapons, Martial Arts
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Chain +1 150 1,000
05 Chain of Entanglement 1,500 15,000
06-09 Fang +1 50 300
10-13 Gunsen +1 150 1,500
14-19 Jo stick +1 50 400
20-24 Kau sin ke +1 400 2,500
25 Kau sin ke +2 800 4,000
26-29 Lajatang +1 500 3,000
30 Lajatang +2 1,000 6,000
31-40 Nunchaku +1 400 3,000
41-46 Nunchaku +2 700 5,000
47-48 Nunchaku +3 1,000 7,000
49 Nunchaku of Speed 1,200 12,000
50-57 Sai +1* 75 300
58-61 Sai +2* 200 900
62-63 Sai +3* 350 1,500
64-69 Sang Kauw +1 150 1,000
68 Sang Kauw +2 300 2,500
69-72 Siangkam +1 50 250
73-80 Three-piece rod +1 400 4,000
81-84 Three-piece rod +2 1,000 9,000
85 Three-piece rod +3 1,800 14,000
86-94 Tui-fa +1 250 2,000
95-98 Tui-fa +2 600 5,000
99-00 Tui-fa of Shielding 2,000 20,000

* 40% of all sai will be jitte.

Table III.G.11. Oriental Weapons, Melee
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-02 Chijiriki +1 500 3,000
03-04 Chijiriki +2 1,000 6,500
05 Chijiriki +3 1,750 15,000
06-07 Kama +1 250 1,400
08 Kama +2 500 2,400
09-10 Nagimaki +1 350 2,500
11-15 Naginata +1 500 3,000
16-18 Naginata +2 1,000 6,000
19 Naginata +3 1,500 9,000
20 Naginata +4 2,000 12,000
21-22 Parang +1 250 1,250
23-24 Sode garami +1 400 2,400
25-26 Tetsubo +1 350 3,000
27 Tetsubo +2 700 5,000
28-42 Sword +1 400 2,000
43-46 Sword +1, +2 vs. magic-using & enchanted creatures 600 3,000
47-52 Sword +1, Flame Tongue 900 4,500
53 Sword +1, Luck Blade 1,000 5,000
54-65 Sword +2 800 4,000
66-70 Sword +2, Dragon Slayer 900 4,500
71-73 Sword, Wakizashi, Speed * *
74-80 Sword +3 1,400 7,000
81-83 Sword +3, Frost Brand 1,600 8,000
84-87 Sword +4 2,000 10,000
88-89 Sword +4, Defender 3,000 15,000
90-91 Sword +5 3,000 15,000
92-93 Sword +5, Defender 3,600 18,000
94-95 Sword Dancing 4,000 22,000
96-97 Sword of Wounding 4,400 20,000
98 Sword Life Stealing 5,000 25,000
99 Sword of Sharpness 7,000 35,000
00 Sword, Katana, Vorpal Blade 10,000 50,000

* See item description

NOTE:
Unless indicated otherwise, 75% of all oriental swords are katanas, 25% are wakizashi.

Table III.G.12. Oriental Weapons, Missile
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-18 Bow, Daikyu +1 500 3,500
19-29 Bow, Daikyu +2 1,000 7,000
30-34 Bow, Daikyu +3 2,000 14,000
35-36 Bow, Daikyu, Accuracy 2,500 15,000
37-38 Bow, Daikyu, Distance 2,000 12,000
39-40 Bow, Daikyu, Speed 2,000 12,000
41-52 Bow, Pellet +1 400 2,000
53-60 Bow, Pellet +2 800 4,000
61-62 Bow, Pellet +3 1,200 8,000
63-74 Crossbow, Chu-ko-nu +1 500 3,500
75-82 Crossbow, Chu-ko-nu +2 1,000 7,000
83-85 Crossbow, Chu-ko-nu +3 1,500 10,000
86 Crossbow, Chu-ko-nu, Accuracy 2,000 12,000
87 Crossbow, Chu-ko-nu, Distance 1,500 7,500
88-95 Uchi-ne +1 75 450
96-99 Uchi-ne +2 150 900
00 Uchi-ne +3 250 1,750

Table III.G.13. Oriental Weapons, Ninja
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-04 Kawanga +1 300 2,400
05-08 Kumade +1 350 3,000
09-13 Kusari-gama +1 350 3,000
14-15 Kusari-gama +2 700 5,000
16 Kusari-gama +3 1,000 8,000
17-19 Kyoketsu-shogi +1 300 2,400
20-22 Nekode +1 100 500
23 Nekode of Climbing 500 5,000
24-31 Shaken +1, 3-12 total 50 500
32-34 Shaken +2, 2-8 total 125 1,250
35-44 Shuriken +1, 3-12 total 50 500
45-50 Shuriken +2, 2-8 total 125 1,250
51-52 Shuriken +3, 1-4 total 300 3,000
53-69 Sword, Ninja-to +1 400 2,000
70-80 Sword, Ninja-to +2 800 4,000
81-83 Sword, Ninja-to, Quickness (+2) 1,000 6,000
84-90 Sword, Ninja-to +3 1,400 7,000
91-93 Sword, Ninja-to +4 2,000 10,000
94-95 Sword, Ninja-to +4, Balance 3,000 15,000
96-97 Sword, Ninja-to +5 3,000 15,000
98 Sword, Ninja-to +5, Balance 3,600 18,000
99 Sword, Ninja-to, Life Stealing 5,000 25,000
00 Sword, Ninja-to, Sharpness 7,000 35,000

Table III.H.1. Unique Works
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-06 The Book of Bats 52,000 104,000
07-13 The Book of Thorns 13,000 26,000
14-20 Caddelyn's Workbook 17,000 50,000
21-30 Cannon of Change 5,000 20,000
31-36 Detho's Libram 14,000 28,000
37-42 G'zul G'zarthi's Mighty Ledger 17,000 34,000
43-48 Jaluster's Orizon 6,500 13,000
49-54 The Libram of Lathintel 15,000 30,000
55-62 Selvar's Ineffable Conjurations, Magicks, and Phantasms 54,500 109,000
63-68 The Shadowtome 19,000 38,000
69-74 Shandaril's Workbook 30,000 60,000
75-81 Testament of Greater Prayers 25,000 50,000
82-88 The Tome of Rathdæn 5,000 10,000
89-94 Unique Mageries 44,500 89,000
95-00 Værendroon's Ineffable Enchantments 18,500 37,000

Table III.H.2. Unique Items
Dice
Roll

Item
X.P.
Value
G.P.
Value
01-03 Armor, Jade 10,000 100,000
04-06 Axe of Democles 2,000 12,000
07-09 Blue Shield 3,000 21,000
10-12 Bow of O'Locksley 7,500 35,000
13-15 Cadecus 10,000 50,000
16-17 Dancing Sword of Lightning 5,600 28,000
18-20 Giant Black Pearl 1,000 5,000
21-23 Hammer, "Bloodfist" 2,000 20,000
24-26 Jade Scepter of Defending 10,000 75,000
27-29 Knife, "Angrist" 2,600 13,000
30-32 Mace, "Grond" 11,000 66,000
32-34 Necklace of the Dwarves, "Nauglamír" 3,000 40,000
35-37 Shield, "Dzance's Guardian" 1,000 10,000
38-40 Shield, "Grimjaw" 800 5,000
41-43 Shield, "Hawkstone's Bulwark" 1,500 9,000
44-46 Shield, "Reptar's Wall" 2,000 12,000
47-49 Shield, "Thurbrand's Protector" 5,000 25,000
50-52 Shoon's Buckler 2,000 12,000
53-55 Spear, "Agelos" 2,800 28,000
56-58 Sword, "Adjatha" 7,000 35,000
59-61 Sword, "Albruin" 5,000 25,000
60-64 Sword, "Aranrúth" 3,500 17,500
65-67 Sword, "Demonbane" 4,000 20,000
68-70 Sword, "Glamdring" 2,300 13,000
71-73 Sword, "Gurthang" 10,000 55,000
74-76 Sword, "Ilbratha" 1,500 7,500
77-79 Sword, "Namarra" 2,000 10,000
80-82 Sword, "Nightshade" 1,500 10,000
83-85 Sword, "Ocrist" 1,200 8,000
86-88 Sword, "Ringil" 1,400 9,000
89-91 Sword, "Shazzellim" 1,000 5,000
92-94 Sword, "Susk" 2,500 12,500
95-97 Sword, "Taragarth" 1,000 5,000
98-00 Syrar's Silver Sword 1,000 4,000

Table III.H.3. Aritfacts & Relics
Dice
Roll

Item
G.P.
Value
01 Ark of the Covenant 200,000
02 Axe of the Dwarvish Lords 55,000
03 Baba Yaga's Hut 90,000
04 Codex of the Infinite Planes 62,000
05-13 Crown of Might 50,000
14 Crystal of the Ebon Flame 75,000
15 Cup and Talisman of Al'Akbar 85,000
16 Dragonsword 60,000
17-19 Elven Ring 50,000
20-21 Eye of Vecna 35,000
22 Hand of Vecna 60,000
23 Heward's Mystical Organ 25,000
24 Holy Grail 30,000
25 Horn of Change 20,000
26-27 Invulnerable Coat of Arnd 47,500
28-29 Iron Flask of Tuerny the Merciless 50,000
30 Jacinth of Inestimable Beauty 100,000
31 Johydee's Mask 40,000
32-33 Kuroth's Quill 27,500
34-35 Mace of Cuthbert 35,000
36 Machine of Lum the Mad 72,500
37-38 Mighty Servant of Leuk-O 185,000
39 One Ring of Power 20,000
40-48 Orb of the Dragonkind 10-80,000
49-57 Orb of Might 100,000
58 Queen Ehlissa's Marvelous Nightingale 112,500
59 Recorder of Ye'Cind 80,000
60-66 Ring of the Dwarves 40,000
67 Ring of Gaxx 17,500
68-76 Ring of Man 30,000
77-83 Rod of Seven Parts 25,000
84-92 Sceptre of Might 150,000
93 Shankara Stones 10,000/each
94 Ship of Land and Sea 250,000
95 Sword of Kas 97,000
96-97 Teeth of Dahlver-Nar 5,000/tooth
98 Throne of the Gods -
99 The Twelve Swords 70,000/each
00 Wand of Orcus 10,000

These items carry no experience point value.


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