Misc. Items

Potions/Powders| Clothing| Gems/Stones| The Weird Stuff

Potions/Elixirs/Powders

Top
Powder of Spellcasting by IceDwarf
This powder, when scattered into the air allows the spellcaster to cast one spell at twice his or her normal level. The powder is worth 5,000 gp to the right buyer. The only way known to get it is to bring together a rod of life and a rod of death.

Black Elixer of Strength by D-MAN
This potion, if drunk in a battle, increases your character's strength by 5. The effects of this potion are perminate. To make this elixer, the character must attain a heart of a black dragon and grid it to dust. (DM's: Use this with caution, for it is very rare.)

Potion of HP by Adam Lydecker
This potion, when drank, will give a person +3D8 hp, or -3D8 hp (determined on a D100 roll 00-49 = +3D8, 50-99 = -3D8) permanently. This potion, (if adding hp) however, will not imediately add the hp. example: fighter has 30 hp, takes potion, rolls 12, has 12 damage marked down, hp goes to 42. Potions may be used to raise the hp quickly, or sleep will (1 hour takes 2 damage away). If the person who drank the potion is damaged before the damage from the potion is taken away, all damage from potion goes away, and drinker gets hp allready gained. Example fighter with 30 hp went to 42, marked 12 damage, 6 damage healed, gets in fight, -6 permanent hp, all potion damage is taken away.


Clothing

Top

Boots of Earthquakes by LionAvatar
These boots have the power to cause an Earthquake as per the priest spell as if cast by a 20th level caster once per week. To activate the boots the wearer jumps up and down 3 times and then kicks a pebble which magically appears to the desired area of effect. If the pebble is not kicked, the earthquake is centered on the wearer.

Thief's Clothing by The Dragon
Acts as a Cloak/Ring of Protection +1. Gives the thief wearing it a +10% bonus to all thieving skills. Also allows the thief to Backstab as one lvl higher. Additionally, the theif can Levitate 1/day for 5 rnds as 12th lvl Mage and can Blur (as the spell) at will.

Gloves of Thieving by Gecko
These gloves are all black with thin silver stripes running down the back. They give thieves a +1 to attack rolls, 70% pick pockets, and the ability to spider climb.

Gems/Stones

Top
Gem of Cold by RPGMaster
This saphire gem chills one room to freezing. The Gem can be located anywhere within room (in a chest for example). This item can also be used to instantly freeze water. The amount of water depends on the size of the gem: small chip=30 gallons; small chunk=200 gal; 1/2 the gem=500 gal; 3/4 gem=1000 gal; whole gem=3000 gal.

Couples' Gem by Jagtress
When this gem is picked up, it effectively makes the character have an additional 3 points added to their Charisma and a +2 to Intelligence. Once this person and a member of the opposite sex enters 20ft of each other, it glows red and hums a song for them. The plusses to Intelligence and Charisma have an effect on BOTH parties. IF AFFECTION IS SHOWN THE EFFECTS ARE PERMENANT. The gem then disappears and makes a ring on both of the parties fingers and they become effectively married. (What ever papers are usually processed will be automatically created in the nearest towns church) If they don't show affection for each other person the gem will have the same effect on someone else of the opposite sex within given perameters. IF a party is playing either a bisexual character or gay/lesbian then the effects will work according to what relations they have ie: A lesbian character will have the same pluses when within range of another female character. This only works if the character choses to be with bi, gay, or lesbian. It is not up to the DM.

Bauble of Light by Mendahu, Archmage
The Bauble of light is a glowing stone that eminates light, as the spell, at will for as long as the user wants. Their are three versions, one glowing yellow, one blue, and one red. They all have the same powers except that the blue ones are owned by the Kenku (see Monster Manual). These Kenku willingly give these items to adventurers (only the blue ones). However, once the blue ones leave Kenku hands, the crumble within a day, leaving the party sans lumiere.


Weird Stuff

Top